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DragonLance Saga

DragonLance Saga

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This podcast is a celebration of the one-of-a-kind, high fantasy setting Dragonlance. It will include information about the Dragonlance Saga and the world of Krynn, including features on characters, events, stories, art and more!2025, DLSaga
  • AD&D 2e – New Beginnings Actual Play, Session 2
    Feb 20 2026

    Join us as we continue our Advanced Dungeons & Dragons 2nd Edition actual play of DLS1 New Beginnings with this session two! You can buy DLS1 New Beginnings here: https://www.dmsguild.com/en/product/17372/dls1-new-beginnings-2e?affiliate_id=50797

    https://youtube.com/live/5A5lE7HnHxk Cast of Characters
    • Tobin Lightfingers | Marak Kender, 1st Level Fighter/Thief | Sam
    • Gunch | Western Ring Mountain Abaqua, 1th Level Fighter | Howard
    • Kriptac Semloh | Human, 1st Level Mage | Patrick
    • Reyna Coperiscum | Human, 1st Level Cleric of Mislaxa | Kim
    Game Setup

    Last time on New Beginnings: The heroes entered the town of Boremium at night, and headed straight for the tavern. They overheard a number of rumors about a fading economy based on the Minotaur Legion’s forces being directed south to the Thenol Border. This has opened up an opportunity for brigands and ne’er-do-wells to enter High Vale and that is exactly what has happened. As they were seated and began their meal, a fanatic bust opened the door ready to throw a flask of oil but Tobin snatched it out of his hands, and Gunsh shoved him out the door. This revealed an invasion of the town by Priests and Fanatics of Usa the Mighty, the name Hiddukel has in the Nation of Armach. The heroes stand against the forces and are quickly shown they are not meant to face these invaders alone. They do their best to drive them off, and end up reentering the tavern to aid the citizens against the undead and a cleric of Usa. This is where we pick up with our heroes, in the heat of battle!

    About New Beginnings

    It is a continent of raw beauty and wondrous magics—of marauding hordes and avenging champions—it is Taladas, the forgotten continent of Krynn first revealed in the best-selling Dragonlance supplement Time of the Dragon.

    Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information necessary for new players to begin adventuring in the Taladas campaign setting.

    New Beginnings includes a simple, step-by-step character creation outline which new players can use without the help of a Dungeon Master. Also, it presents essential tips on equipping and playing your new character in the Taladas setting, and sample encounters which allow your to test your characters skills without risking them in actual play. Finally, a complete mini-adventure helps to begin your Taladas campaign by thrusting the player characters right into the action.

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    1 ora e 58 min
  • Gaming AD&D: Monster Manual Reading 1
    Feb 18 2026

    Welcome to part one of my Gaming AD&D: Monster Manual Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Monster Manual by Gary Gygax, released in August 1977. Buy the Advanced Dungeons & Dragons Monster Manual now: https://www.dmsguild.com/en/product/17002/monster-manual-1e?affiliate_id=50797

    https://youtube.com/live/pN5WUHzra8o Time Stamps:
    • 0:00 Intro
    • 2:16 Foreword
    • 7:33 Preface
    • 9:21 Explanatory Notes
    • 20:11 A
    • 25:25 B
    • 53:04 C
    • 58:41 Outro
    About the Advanced Dungeons & Dragons Monster Manual

    All your favorite monsters are back!

    Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition!

    Note about the Print edition: While this book is black & white, it was printed using the Standard Heavyweight “color” option for better quality paper.

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    1 ora
  • The History of Taladas
    Feb 16 2026
    Let’s learn about the history of Krynn’s second continent. Taladas is either wholly unknown or misunderstood. But their history is not entirely dissimilar to Ansalon’s. Buy Time of the Dragon: https://www.dmsguild.com/en/product/16960/time-of-the-dragon-2e?affiliate_id=50797 https://youtu.be/3B07fV_4bF8 Transcript Cold Open In Taladas, history is not written in ink. It is carved in lava. Whispered through plague. Carried in the smoke of a shattered sky. While Ansalon remembers with parchment… Taladas remembers with scars. Tonight, we cross the sea to the forgotten continent of Krynn — and uncover the history of Taladas. Intro Welcome to another DragonLance Saga episode. My name is Adam, and today we’re taking a look at the history of the continent of Taladas. I’d like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I’m referencing the Time of the Dragon boxed set for this information. If I leave anything out or misspeak, please leave a comment below. Discussion Today we journey beyond Ansalon… beyond Palanthas and the War of the Lance… to the second great continent of Krynn: Taladas. This is the History of Taladas. In Ansalon, history is carefully chronicled by Astinus in the great tome known as the Iconochronos. Taladas has no such luxury. Most cultures on Taladas rely on oral tradition. Written histories exist primarily among three groups: The gnomes of Hitehkel, The Lost Silvanesti, and The cities of the League. Even their dating systems are borrowed from Ansalon — using Pri-Cataclysm and Post-Cataclysm conventions brought by the minotaurs and elves who crossed the seas. The gnomes, however, divide history differently: The Birthing Age — from Reorx’s creation of them to the release of the Greygem. The Cursed Age — from the Greygem’s release to the Cataclysm. Reorx’s Gift — the current era. But for clarity, we’ll follow the familiar divisions recorded by Astinus: the Age of Dreams, Light, Might, Darkness, and Dragons. The Age of Dreams. This is the most mystical era — the age of gods. The gods awaken from the Beyond. The Highfather remains apart but commands his children to create. They establish the Balance — dividing into Good, Evil, and Neutrality to slow Chaos into Order. According to Taladan gnomish tradition, it is here that Reorx begins forging mortal forms. Sparks from his hammer become the stars. Impurities from the forge become the world. This differs from Ansalon’s telling, where Reorx forges Krynn itself. Before the mortal races can inhabit the world, divine conflict erupts — the All-Saints War. The gods of good argue that spirits must have dominion over the world. Reorx resists, claiming he did not create it for conquest. The evil gods exploit the disagreement, plunging the infant universe into war. It ends only when Blindel — known elsewhere as Habbakuk — convinces Graylord, or Gilean, to reveal secret knowledge to Reorx. Reorx joins the forces of good, and together they drive back evil. The Highfather intervenes to preserve the Balance. The spirits enter their mortal forms. Who came first? The minotaurs claim ogres. The elves claim themselves. Humans say all at once. The gnomes and dwarves insist they were last — the final children of Reorx. Already, we see Taladas’ defining trait: History depends on who is telling it. The Age of Light. Around 4000 PC, Reorx attempts to teach humans the arts of forge and machine — after already teaching the gnomoi. They disappoint him. In frustration, he curses them, transforming them into the minoi. In Ansalon, these minoi are the gnomes of Mount Nevermind. In Taladas, they are something different — a separate branch of Reorx’s flawed experiment. Then comes the forging of the Grathanich. Atop Mount Garath, Reorx creates a gem of immense magical power, drawing upon Lunias. Udras the Alchemist infuses it with arcane energy. It is gifted to the gnomoi king Aldinanachru. In Ansalon, this gem is known as the Greygem of Gargath. In Taladas, it is the Grathanich. And like in Ansalon, its release changes everything. Tricked by Hiddukel — known here as Hiteh — a minoi releases the gem. It drifts west, warping life wherever it travels. As punishment, Reorx banishes the Kadwar clan to pursue it across Ansalon. When they reach Ansalon, they abandon the minoi name and become the gnomes of Mount Nevermind. Taladas loses them. Ansalon gains them. The continents begin to diverge. The Age of Darkness — The Cataclysm. Year 0. While Ansalon suffers multiple meteor strikes… Taladas suffers one. A single catastrophic impact tears apart the central plains. The land splits. A molten sea forms at its heart. This begins Hiteh’s Night. For twenty years, ash blocks the sky. Volcanoes erupt. Mountains rise overnight. Seas ...
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    10 min
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